• I Room Acoustics (UNDER CONSTRUCTION)
      • I.1 Introduction to Room Acoustics
        • I.1.1 Basic concepts
        • I.1.2 Reflection of sound
        • I.1.3 Room acoustic responses
          • I.1.3.1 Impulse response
          • I.1.3.2 Time-energy response
        • I.1.4 Wave equation
        • I.1.5 Air absorption
      • I.2 Introduction to Room Acoustic Modeling
        • I.2.1 Source – Medium – Receiver model
          • I.2.1.1 Sound Sources
          • I.2.1.2 Receivers
        • I.2.2 Room acoustic attributes
        • I.2.3 Auralization
    • II Wave-based modeling (UNDER CONSTRUCTION)
      • II.1 Analytic solution of the wave equation
        • II.1.1 Standing waves and modes in simple geometries
        • II.1.2 Magnitude response in simple geometries
      • II.2 Finite-difference time domain methods
        • II.2.1 Basic derivation
        • II.2.2 Analysis
        • II.2.3 Stability
        • II.2.4 Dispersion
        • II.2.5 Sound sources
        • II.2.6 Different grid topologies
        • II.2.7 Boundary conditions
        • II.2.8 Higher-order approximations
        • II.2.9 Implicit techniques
        • II.2.10 Air absorption
      • II.3 Finite-volume time domain method
        • II.3.1 Fitted cells at boundaries
      • II.4 Pseudo-spectral methods
        • II.4.1 Pseudo-spectral time-domain method
        • II.4.2 Adaptive rectangular decomposition
      • II.5 Frequency-domain element methods
        • II.5.1 Finite element method
        • II.5.2 Boundary element method
    • III Modeling Techniques based on Geometrical Acoustics
      • III.1 Introduction to Geometrical Acoustics
      • III.2 Image source technique
        • III.2.1 An ideal specular reflection
        • III.2.2 Image-source Method in a Rectangular Room
        • III.2.3 Implementation of basic image-source algorithm
        • III.2.4 Image-source Method in an Arbitrary Geometry
        • III.2.5 Full image-source computation with ray-path validation
        • III.2.6 Brief History
      • III.3 Beam-tracing technique
        • III.3.1 Basic beam-tracing technique
        • III.3.2 Clipping of beams
        • III.3.3 Clipping of beams against room geometry
        • III.3.4 Full beam-tracing technique
        • III.3.5 Brief History
      • III.4 From specular reflection paths to an impulse response
        • III.4.1 Basic construction and distance attenuation
        • III.4.2 Air absorption
        • III.4.3 Reflections
        • III.4.4 Conclusion
      • III.5 Ray-tracing techniques
        • III.5.1 Reflection of rays
        • III.5.2 Main differences to the image source method
        • III.5.3 Tracing of rays
        • III.5.4 Registration of rays
        • III.5.5 Ray tracing using spatially extended volumetric rays
          • III.5.5.1 Cone-tracing
          • III.5.5.2 Pyramid tracing and frustum tracing
        • III.5.6 Brief History
      • III.6 Acoustic radiosity and radiance transfer
        • III.6.1 Radiosity - first phase
        • III.6.2 Bidirectional reflectance distribution function (BRDF)
        • III.6.3 Acoustic Radiance Transfer - first phase
        • III.6.4 Gathering of energy - second phase
        • III.6.5 Brief History
      • III.7 Room Acoustic Rendering Equation
        • III.7.1 Form factor
        • III.7.2 Bidirectional reflectance distribution function (BRDF)
        • III.7.3 Reflection
        • III.7.4 Full room acoustic rendering equation
      • III.8 Hybrid models
        • III.8.1 Multi-pass ray-tracing
        • III.8.2 Time-division hybrids
        • III.8.3 Frequency-division hybrids
    • IV Artificial Reverberation (UNDER CONSTRUCTION)
      • IV.1 Convolutional reverberation
      • IV.2 Delay-network structures
      • IV.3 Real-time auralization

      © 2016 Lauri Savioja