The first paper to present ray-tracing for computation of energy-time 
responses of real room was presented by Krokstad et al. in 1968 
 [1]. While the original work dealt with only specular 
reflections, Kuttruff presented how to implement diffuse reflections 
in ray-tracing  [2]. Heinz was the first to use shadow 
rays to enhance computation of the diffuse part by shadow rays, the 
technique also called as 'diffuse rain'  [3]. 
 
The main principles of cone-tracing were presented by Haviland and 
Thanedar in 1973  [4]. It was later further developed 
by van Maercke  [5], and also by Vorländer 
 [6], whose technique applied receivers with increasing 
radius. The pyramidal beams were introduced originally by Walsh et 
al in 1980  [7], and used also by Stephenson in 1996 
 [8]. The concept of frustum tracing was presented 
later in 2007 by Lauterbach et al  [9]. 
 
 
 
References
- [1]  A Krokstad, S Strøm, and S Sørsdal. Calculating the acoustical room response by the use of a ray tracing   technique.
 J. Sound Vib. , 8(1):118–125, 1968.
- [2]  H. Kuttruff. Simulierte Nachhallkurven in Rechteckräumen mit diffusem   Schallfeld (Simulated Reverberation Curves in Rectangular Rooms with Diffuse   Sound Fields).
 Acustica , 25(6):333–342, 1971.
- [3]  R Heinz.  Entwicklung und Beurteilung von computergestützten   Methoden zur binauralen Raumsimulation .
PhD thesis, RWTH Aachen, Germany, 1994.
- [4]  J K Haviland and B D Thanedar. Monte Carlo applications to acoustical field solutions.
 J. Acoust. Soc. Am. , 54(6):1442–1448,   1973.
- [5]  D van Maercke and J Martin. The prediction of echograms and impulse responses within the   Epidaure software.
 Applied Acoustics , 38(2-4):93–114, 1993.
- [6]  M Vorländer. Simulation of the transient and steady-state sound propagation in   rooms using a new combined ray-tracing/image-source algorithm.
 J. Acoust. Soc. Am. , 86(1):172–178, 1989.
- [7]  J Walsh. The design of Godot: a system for computer-aided room acoustics   modeling and simulation.
In  10th Int. Congress on Acoustics (ICA'80) , Sydney,   Australia, 1980.
- [8]  U Stephenson. Quantized pyramidal beam tracing - a new algorithm for room   acoustics and noise immission prognosis.
 Acta Acust. Acust. , 82(3):517–525, 1996.
- [9]  C Lauterbach, A Chandak, and D Manocha. Interactive sound rendering in complex and dynamic scenes using   frustum tracing.
 IEEE Trans. on Visualization and Computer Graphics ,   13(6):1672–1679, 2007.
© 2016 Lauri Savioja